Workshop: From Zero to Playable XR UX – Prototyping XR in Super Speed
Wednesday 15 October
13:00 – 16:30
PARK gründer- og næringshus
Grønnegata 83, 2317 Hamar, Norway
About the event
Organizer: STANGE KOMMUNE
About the Workshop
This workshop is a hands-on introduction to rapid prototyping in XR, tailored for designers, developers, and innovators who want to explore the creative potential of spatial computing. Participants will discover spatial UX design principles, study best practices from real-world applications, and gain practical experience by building a functional XR prototype using Ordinary Objects.
You will learn how to:
- Apply rapid prototyping techniques for spatial UX and UI
- Create spatial user flows that clearly communicate design concepts
- Identify strengths and weaknesses in XR experiences
Agenda
13:00 – 13:15 Welcome & introductions
13:15 – 13:45 Overview of challenges, common pitfalls, and creative solutions
13:45 – 14:00 Break
14:00 – 16:30 Hands-on prototyping session (animation, sound, interaction)
Speaker
Gregor Finger is an explorative designer, creative technologist, and founder of Ordinary Objects. His work centers on spatial computing, augmented reality, and mixed reality prototyping, blending creative experimentation with strong UX and interaction design.
Gregor has delivered projects for international clients such as IKEA, SPACE10, BMW, Hamburger Hochbahn, and IAV.

PARK gründer- og næringshus
Grønnegata 83, 2317 Hamar, Norway

Workshop: From Zero to Playable XR UX – Prototyping XR in Super Speed
Wednesday 15 October
13:00 – 16:30
PARK gründer- og næringshus
Grønnegata 83, 2317 Hamar, Norway
About the event
Organizer: STANGE KOMMUNE
About the Workshop
This workshop is a hands-on introduction to rapid prototyping in XR, tailored for designers, developers, and innovators who want to explore the creative potential of spatial computing. Participants will discover spatial UX design principles, study best practices from real-world applications, and gain practical experience by building a functional XR prototype using Ordinary Objects.
You will learn how to:
- Apply rapid prototyping techniques for spatial UX and UI
- Create spatial user flows that clearly communicate design concepts
- Identify strengths and weaknesses in XR experiences
Agenda
13:00 – 13:15 Welcome & introductions
13:15 – 13:45 Overview of challenges, common pitfalls, and creative solutions
13:45 – 14:00 Break
14:00 – 16:30 Hands-on prototyping session (animation, sound, interaction)
Speaker
Gregor Finger is an explorative designer, creative technologist, and founder of Ordinary Objects. His work centers on spatial computing, augmented reality, and mixed reality prototyping, blending creative experimentation with strong UX and interaction design.
Gregor has delivered projects for international clients such as IKEA, SPACE10, BMW, Hamburger Hochbahn, and IAV.